Code Documentation
This page documents the key methods and classes for programmatically working with Input Icons.
Icon Display and Updating
Method | Description |
StartUpdatingIconsBehaviour() | Starts automatic icon updates when devices change |
StopUpdatingIconsBehaviour() | Stops automatic icon updates |
ShowDeviceIconsBasedOnSettings() | Displays icons based on manager settings |
ShowGamepadIconsIfGamepadAvailable() | Shows gamepad icons if available |
ShowKeyboardIconsIfKeyboardAvailable() | Shows keyboard icons if available |
RequestDeviceDisplayChange() | Schedules a device change |
CancelRequestedDeviceDisplayChange() | Cancels a scheduled device change |
SetDeviceAndRefreshDisplayedIcons() | Sets device and updates icons |
RefreshCurrentInputDeviceSprites() | Updates displayed icons |
HandleDeviceChange() | Reacts to InputSystem.onActionChange |
HandleInputBindingsChanged() | Updates Style Sheet and refreshes icons |
UpdatePromptDisplayBehavioursManually() | Manually updates all prompt displays |
RefreshInputIconsTexts() | Refreshes all registered input icon texts |
Device Management
Method | Description |
GetCurrentInputDevice() | Returns the currently displayed device |
CurrentInputDeviceIsKeyboard() | Checks if current device is keyboard/mouse |
SetCurrentInputDevice() | Sets the current input device |
Binding Override Management
Method | Description |
ResetAllBindings() | Resets all binding overrides |
ResetBindingsOfAsset() | Resets bindings for a specific asset |
SaveUserBindings() | Saves current binding overrides |
LoadUserRebinds() | Loads and applies saved binding overrides |
GetSavedBindingOverrides() | Retrieves saved binding overrides |
ApplyBindingOverridesToInputActionAssets() | Applies binding overrides to action assets |
RegisterInputActionAssetForRebinding() | Registers an asset for rebinding |
UpdateRegisteredInputActionAssetsForRebinding() | Updates registered assets |
TextPrompt Methods
These methods allow changing text at runtime:
Method | Description |
SetText(string newText) | Updates text while preserving bindings |
SetTextPromptData(List<TextPromptData>) | Updates the bindings to display |
SetTextPromptData(II_TextPromptDataSO) | Updates bindings using a ScriptableObject |
Local Multiplayer Management
Access these methods through InputIconsManagerSO.localMultiplayerManagement
:
Method | Description |
AssignDeviceToPlayer(int playerID, InputDevice device, bool tryToReassign) | Links a device to a player |
SetControlSchemeForPlayer(int playerID, string controlSchemeName) | Assigns a control scheme to a player |
TryReassignDevice(InputDevice reconnectedDevice) | Tries to reassign a device based on description |
UnassignDeviceFromPlayer(int playerID) | Removes device from player but keeps ID for possible reassignment |